﻿using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class SwitchCityTouchInput : CallableActionNode<bool, bool>
    {
        public override void Invoke(bool active, bool keepInGuide)
        {
            BlueprintUtils.SwitchCityTouchInput(active, keepInGuide);
        }
    }
}